1 Month Later: PUBG's Event Pass

Yesterday marked the end of the Battle Pass event that PLAYERUNKNOWN'S BATTLEGROUNDS (PUBG) launched as part of its reveal of its mini-royale map, Sankhok. The point of the experience was to pay 10 bucks with the promise that if you continued to play for a month, you would be able to earn rare items that normally would take like 10 billion lootcrates before even one could produce something worth showing off. Feeling curious about the process, I proceeded to purchase it just to see what it would take to make it to its maximum level of 30. 4 weeks later, I was able to accomplish the goal, but I'm not sure if the rewards were worth the 80+ hours of time I had to put into it. 

I made it to Level 30 and all I got were these swim trunks

I made it to Level 30 and all I got were these swim trunks

To explain the Event pass process, it essentially works like an achievement system that you can find in most video game consoles, game clients, and gamified office work initiatives that claim to be totally hip and tubular for the millennials out there. When you play a game, it will acknowledge if you have met a requirement listed in the main menu that will reward you with event points. These points are essentially limited time experience points that help you level up to receive rewards. These rewards are divided into two rows, with the tops being awards for the folks that paid 10 bucks, and the bottoms getting the free items that the event pass players can also receive. 21-30 however, are just for the pass playerzzzz.  

A preview of what you, the event pass player, could win!

A preview of what you, the event pass player, could win!

As far as what would unlock those points. Things were basically divided into three categories, Normal, Sankhok, and Week (X). Normal referred to missions that could be unlocked throughout the entire event, Sankhok missions only work on the new map, and Week (X) refers to missions that would become available to attempt with each week of the event pass. The initial missions were actually pretty fun to go through with goals like driving 10km in a map in first person mode, or just getting a kill with a molotov cocktail. However, as time progressed, things would become much more difficult to proceed through. The image below is just one of the worst examples of how tedious things started to become. 

Look at this bullshit

Look at this bullshit

The entire process made me re-live some of my worst moments in my high school days, when I would try to get all the achievements for my Xbox 360 to increase that oh so important gamerscore. What was once an opportunity to be rewarded for playing the game had become a terrifying quest to ensure I did not waste 10 dollars just to be stuck on level 11. Of course right when I was considering giving up at the last week, the game started to reward 200 XP for each day playing to ensure I could potentially reach the final goal if I just pushed myself harder. There is something kind of evil about placing this kind of system last minute to ensure would-be quitters like me could see the potential math in winning to prevent me from doing literally anything else with the limited time I have on this doomed planet. By the last day of the event, I had reached level 30 and got handed some swim trunks for my trouble. Hurray.

If PUBG were to ever bring this event pass back, I really cannot see myself jumping into it again without some serious considerations for providing a better experience. I felt like it was really scummy of the game to restrict permanent fem clothing options to the higher levels of the pass. It should not take 29 levels just to get a skirt! Also, without the free large XP given to me during the last week, I never would have been able to reach the final level without dealing with some tedious bullshit. But for now, I think I am going to give PUBG a break. I am curious what the team will focus on next, but I really hope it'll end up better than this turned out to be.